HOMEBREW

Sea Elf

Sea elves are the deep-water kin of elven civilization: water-breathing builders who sank their foundations into marine trenches and never came back up. Their ancient cities rose around the deepest rifts of the ocean floor, lit by bioluminescent coral and the slow circling of serpentine dragons that adapted alongside them over centuries. On the surface, sea elves are a rumor. Below, they are a civilization.

The Underwater Sultanate of Azaaldaal is the greatest of their surviving polities: a city of gold-threaded markets, labyrinthian streets that even locals navigate by feel as much as sight, and technologies so old their origins have been argued over by three generations of scholars. The Sultan's dragon rider guard circles the city in patrols that outsiders have mistaken for sea monsters, which is not entirely inaccurate.

Sea elves who surface rarely explain why. Some are diplomats, emerging to negotiate with surface powers whose trade routes cut across contested waters. Some are exiles, carrying the particular loneliness of people whose home is, quite literally, unreachable by everyone they meet. A few are simply curious about the strange, breathable world above the waterline, and what they find there usually confirms their suspicion that surface life is, at best, an eccentricity.

Sea Elf Traits

Sea elf heroes have access to the following traits.

Signature Trait: Tidal Blood

You breathe water as easily as air and can never drown. While submerged, you don't take a bane on tests or strikes, and you don't take a bane on strikes made against creatures with concealment due to darkness.

Purchased Sea Elf Traits

You have 3 ancestry points to spend on the following traits.

Current Sense (1 Point)

You detect movement through water with the precision of sight. While submerged, you automatically know the location of any creature within 10 squares, even without line of effect to that creature.

Dragon Bond (1 Point)

Your people's long coexistence with the serpentine dragons of the deep runs in your blood. You gain an edge on Intuition tests made to sense the emotions and motivations of dragons and dragon-adjacent creatures.

Pressure Hardened (1 Point)

Centuries of life at crushing ocean depths have made you difficult to displace. You have a +1 bonus to stability.

Tidal Grace (1 Point)

Your body moves with the fluid efficiency of deep water. You have speed 6.

Tidal Resilience (2 Points)

The ocean's patience runs deeper than most forces can overcome. Whenever you make a saving throw, you succeed on a roll of 5 or higher.

Undertow (2 Points)

You have the following signature ability. Signature abilities can be used at will.

Undertow

An invisible current seizes your foe and drags them forward.

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + Might or Agility:

  • ≤11: 2 + M or A cold damage; pull 1
  • 12-16: 5 + M or A cold damage; pull 2
  • 17+: 7 + M or A cold damage; pull 3; M < STRONG, prone