DIRECTOR

Montage Test Planner

A montage test is a group skill challenge where the heroes work together toward a shared goal over a series of tests. Unlike a single test, the outcome depends on how many heroes succeed collectively.


When to Use a Montage Test

Use a montage test when:

  • The heroes need to accomplish something complex over time (a day's travel, a night of research, infiltrating a compound)
  • Multiple approaches are valid (different skills can contribute)
  • Success and failure both have meaningful consequences worth playing out
  • You want every player to have a moment, not just the one with the best skill

Avoid it when a single test is enough, or when failure has no interesting consequence.


How It Works

The Director sets a success threshold (how many successful tests are needed). Each hero makes one test using any valid skill the Director allows. After every hero has acted, count the successes.

Result Condition
Full Success Successes ≥ threshold
Partial Success Successes = threshold − 1
Failure Successes ≤ threshold − 2

Thresholds by party size:

Heroes Easy Standard Hard
3 2 2 3
4 2 3 4
5 3 3 5

Designing a Montage Test

Use the template below when prepping a montage test for a session.


Montage Test Template

Objective:

What are the heroes trying to accomplish?

Stakes:

What happens on full success? Partial success? Failure? Make all three meaningful.

Full success:

Partial success:

Failure:


Valid skills (list the skills that make sense for this challenge — be generous, 4–6 is ideal):

Skill How a hero might use it

Difficulty: Easy / Standard / Hard → Threshold:

Complications (optional — things that can happen mid-montage to raise the stakes):


Example: Escaping Through the City

Objective: The heroes must slip through Castanas' back streets while guards chase them.

Stakes:

  • Full success: They escape clean. No one was seen, the guards give up.
  • Partial success: They escape but one hero is recognised. Expect trouble later.
  • Failure: They're cornered in an alley. Cue a combat encounter.

Valid skills:

Skill How a hero might use it
Stealth Move through shadows without being spotted
Presence Bluff a guard at a checkpoint
Persuasion Convince a shopkeeper to hide you
Athletics Scramble over a rooftop or ford a canal
Nature Cut through the drainage tunnels below the market
Lore Recall which streets are patrol routes, which are safe

Difficulty: Standard (4 heroes → threshold: 3)


Example: Researching the Artifact

Objective: The heroes must uncover the history of the Songshard in the Heaven Garden Academy library before the Drakonium resonance grows worse.

Stakes:

  • Full success: They learn what the Songshard is, how it was made, and how to suppress it.
  • Partial success: They learn what it is and that there's a suppression ritual — but not the location of the ritual components.
  • Failure: They learn only that the Songshard predates recorded history. Dead end, and time lost.

Valid skills:

Skill How a hero might use it
Lore Cross-reference ancient texts on Drakonium
Presence Persuade a reclusive archivist to help
Intuition Recognise which sources are trustworthy
Crafting Identify the metallurgical composition of the shard
Language Read a primary source written in Old Cantoran

Difficulty: Hard (4 heroes → threshold: 4)


Tips

  • Let players describe how their skill applies before rolling — improvise whether it works.
  • Failures can contribute narrative detail even when the roll fails (the hero learns something, just not what they needed).
  • A complication mid-montage (a guard patrol appears, a tome is missing a key page) keeps the tension up even when the party is on track for full success.
  • Montage tests work well as the "travelling" scene between locations.

Read more: Tests