Perks

Lore Perks

This section presents lore perks in alphabetical order.

But I Know Who Does

Whenever you fail a test to recall lore using a skill from the lore skill group, you instinctively recall the nearest location where the information you seek might be found. This could be the tower of a local sage, a library in a nearby city, somewhere deep in a dungeon, or any other location of the Director's determination. The Director can decide that certain lore can't be revealed this way.

Eidetic Memory

Your mind is an encyclopedia, though not always an easy one to organize. When you finish a respite, choose one skill from the lore skill group that you don't have. You have that skill until you finish your next respite. Additionally, if you spend 1 uninterrupted minute or more reading any page of text, you can memorize its contents, allowing you to memorize entire books with sufficient time.

Expert Sage

Whenever you make a test as part of a crafting or research project using a skill from the lore skill group, you can make the power roll twice and use either roll.

I've Read About This Place

Each time you enter a settlement you've never been to before, you can ask the Director one of the following questions:

  • Who is the most influential public figure in this settlement?
  • Who in this settlement would be the friendliest to us right now?
  • What does this settlement need most from outsiders?

If the Director doesn't have an answer to the question you ask, or doesn't want to answer, you can instead ask a different question.

Linguist

You automatically learn two new languages, as long as you have regularly heard those languages spoken or seen them written before. Additionally, if you spend 7 days or more in a place where you regularly hear or read a language you don't know, you can pick up enough of that language to hold a conversation or understand basic written information. Having picked up a language this way, you can subsequently learn it using the Learn New Language research project at half the usual project goal cost (see Chapter 12: Downtime Projects).

Polymath

Whenever you make a test to recall lore and don't have a skill that applies to the test, you gain a +1 bonus to the power roll.

Specialist

You are a leading expert on a particular subject. Choose one skill you have from the lore skill group. You always have a double edge on tests made to recall lore using this skill. Additionally, your specialist knowledge grants you notoriety in fields related to the chosen skill. You treat your Renown as 1 higher when negotiating with an NPC who knows your reputation, or 2 higher if they have the same skill you chose for this perk.

Traveling Sage

On any day when you don't take a respite, you can spend 1 uninterrupted hour working on a research project using a skill you have from the lore skill group. If you do so, you gain 1d10 project points toward that project.