Perks

Exploration Perks

This section presents exploration perks in alphabetical order.

Brawny

Whenever you fail a Might test, you can lose Stamina equal to 1d6 + your level to improve the outcome of the test by one tier. You can use this perk only once per test.

Camouflage Hunter

Whenever you are in wilderness, once you are hidden from a creature, you don't need cover or concealment to stay hidden from them.

Danger Sense

Whenever you are in a natural environment (but not in a settlement in that environment), you gain an edge on tests made using the Alertness skill, and you can't be surprised. Additionally, you have a connection to nature that warns you if any natural disaster is imminent within the next 72 hours, though you don't know exactly what it will entail (an earthquake, a wildfire, and so forth).

Friend Catapult

As a maneuver, you grab a willing adjacent ally or object of your size or smaller, then vertical push that target up to a number of squares equal to twice your Might score. If a creature you push falls as a result of this movement, the effective distance of the fall is reduced by a number of squares equal to twice your Might score. When you use this perk, you can't use it again until you earn 1 or more Victories.

I've Got You!

Whenever a willing ally falls and would land on you or adjacent to you, you can safely catch them as a free triggered action. Neither of you takes damage from the ally's fall.

Monster Whisperer

You can use the Handle Animals skill to interact with nonsapient creatures who are not animals.

Put Your Back Into It!

During montage tests, whenever you make a test to assist a test and obtain a tier 1 outcome, the assisted test doesn't take a bane. Additionally, once per montage test, you can turn an ally's tier 1 test outcome into a tier 2 outcome.

Team Leader

At the start of a group test or montage test, you can spend a hero token. If you do, all participants make tests as if they also had any skill you have from the exploration group.

Teamwork

When you take your first turn during any montage test, you can both make a test and assist another hero's test.

Wood Wise

When you make a test using a skill from the exploration skill group and at least one of the d10s rolled is a 1, you can reroll one d10. You can use this perk only once per test.