Wyverns
The sight of a wyvern perched high atop a rotting tree or lit upon the jagged peak of a shadowy mountain marks the boundary between the known lands and forest primeval. There are raw, ancient sorceries in the wilderness that imbue those lands with power and hate older than roads and carts.
Though they superficially resemble dragons, wyverns are not dragons or dragon-kin. Distant relatives of the terror lizards of Ix, wyverns sport tough, leathery skin with hues running from brown to red to black depending on their native terrain. They are solitary creatures who track their prey by following the smell of fear they create.
Mountain Hunters
While on the hunt, wyverns perch on stone outcroppings and natural spires overlooking their territory. They first attack with their stinger, injecting prey with corrosive acid. If a wyvern's victim attempts to hide, the wyvern's hooked claws and fearsome teeth can tear open any crag or crevice in pursuit.
Acidic Aggressors
Without front limbs to grasp their prey, wyverns prefer to keep their distance and strike with their long, stinger-tipped tails. A single sting is usually enough to kill common game outright, and even larger foes are left wracked by pain. Wyverns have no interest in drawn-out struggle, and they relentlessly sting their foes at every opportunity.
Protective Parents
A wyvern's infamous temper is easily provoked, particularly if their eggs or hatchlings are threatened. Many monster slayers for hire won't accept contracts to track and hunt wyverns during hatching season. Yet this season is when heroes are needed most, as mated pairs aggressively hunt anything or anyone to feed their young.
Communicating with Wyverns
Wyverns are unable to speak. However, a clever hero carrying a feast of fresh meat might be able to reason with one.
Wyvern Malice (Malice Features)
At the start of any wyvern's turn, you can spend Malice to activate one of the following features.
🗡 Simmering Anger (3 Malice)
One wyvern in the encounter can make a free strike against each enemy adjacent to them.
⭐️ Boiling Fury (5 Malice)
Until the end of the round, each wyvern in the encounter has a double edge on strikes and can use their signature ability instead of a free strike when making opportunity attacks.
🌀 Overflowing Rage (7 Malice)
Every wyvern's anger fills the encounter map with a thick miasma of hatred. Each enemy in the encounter makes an Intuition test.
- ≤11: The target is taunted by the nearest creature or object (save ends). While the target is taunted this way, power rolls against them have a double edge.
- 12-16: The target is taunted by the nearest creature or object (save ends).
- 17+: No effect.
Wyvern Lurker
| Beast, Wyvern | - | Level 4 | Elite Ambusher | EV 24 |
|---|---|---|---|---|
| 2 Size |
9 Speed |
120 Stamina |
2 Stability |
6 Free Strike |
| Acid 5 Immunity |
Fly Movement |
- | - With Captain |
- Weakness |
| +2 Might |
+3 Agility |
-1 Reason |
+1 Intuition |
0 Presence |
🗡 Agonizing Stinger (Signature Ability)
Magic, Strike, Weapon Main action 📏 Melee 2 🎯 Two creatures or objects Power Roll + 3:
- ≤11: 9 damage
- 12-16: 14 damage; M < 2 bleeding (save ends)
- 17+: 17 damage; M < 3 bleeding (save ends)
1 Malice: One target hidden from the lurker takes an extra 6 acid damage.
🗡 Acidic Anguish (3 Malice)
Magic, Strike, Weapon Main action 📏 Melee 2 🎯 One creature or object Power Roll + 3:
- ≤11: 10 acid damage; M < 1 weakened (save ends)
- 12-16: 16 acid damage; M < 2 weakened (save ends)
- 17+: 20 acid damage; M < 3 weakened (save ends)
Effect: A target weakened this way takes 1d4 acid damage at the start of each of their turns.
👤 Swooping Torment
- Maneuver 📏 Self 🎯 Self Effect: The lurker flies up to their speed, then can attempt to hide. Each enemy the lurker moves adjacent to during this movement can choose to take 3 sonic damage or fall prone.
❗️ Retaliatory Dive
Ranged Triggered action 📏 Ranged 5 🎯 The triggering creature Trigger: A creature within distance deals damage to the lurker with a ranged ability.
Effect: The lurker flies adjacent to the target and can make a free strike against them.
⭐️ Ruthless Rage
While within 10 squares of another wyvern, the lurker deals an extra 3 damage with strikes.
⭐️ Tenacious Hunter
Any creature affected by a condition imposed by a wyvern can't be hidden from the lurker.
Wyvern Predator
| Beast, Wyvern | - | Level 4 | Elite Brute | EV 24 |
|---|---|---|---|---|
| 3 Size |
7 Speed |
140 Stamina |
3 Stability |
6 Free Strike |
| Acid 5 Immunity |
Fly Movement |
- | - With Captain |
- Weakness |
| +3 Might |
+2 Agility |
-1 Reason |
+1 Intuition |
0 Presence |
🗡 Sedating Stinger (Signature Ability)
Magic, Strike, Weapon Main action 📏 Melee 3 🎯 Two creatures or objects Power Roll + 3:
- ≤11: 9 damage
- 12-16: 14 damage; M < 2 slowed (save ends)
- 17+: 17 damage; M < 3 slowed (save ends)
Effect: If a target slowed this way is already slowed, they are instead restrained (save ends).
🔳 Tail Sweep
Area, Weapon Main action 📏 6 x 3 line within 1 🎯 Each enemy and object in the area Power Roll + 3:
- ≤11: 6 damage; A < 1 3 acid damage
- 12-16: 11 damage; A < 2 3 acid damage
- 17+: 14 damage; A < 3 3 acid damage
5 Malice: The predator uses this ability a second time, either recreating the same line or creating a new line.
🗡 Grasping Jaws (2 Malice)
Magic, Strike, Weapon Maneuver 📏 Melee 2 🎯 One creature or object Power Roll + 3:
- ≤11: 9 damage; A < 1 grabbed
- 12-16: 14 damage; A < 2 grabbed
- 17+: 17 damage; A < 3 grabbed and the target takes a bane on the Escape Grab maneuver
❗️ Deterring Sting (1 Malice)
Melee Triggered action 📏 Melee 3 🎯 The triggering creature Trigger: A creature within distance deals damage to the predator with a melee ability.
Effect: The predator uses Sedating Stinger against the target, then shifts up to 3 squares.
⭐️ Stubborn Rage
While winded or within 10 squares of another wyvern, the predator can't be made dazed or frightened.
⭐️ Tenacious Hunter
Any creature affected by a condition imposed by a wyvern can't be hidden from the predator.