Valok
Abandoned autonomous machines made by the ancient steel dwarves, valok can still be found deep within the crumbling ruins and underground structures of long-dead civilizations. The steel dwarves made their instruments well, though, and valok can still be activated! However, doing so without the correct control phrases could unleash an unstoppable machine overloaded by the weight of time.
Exotic Metal Body
Steel dwarves unlocked the secrets of smithing valiarβthe truemetal prized not only for its strength and flexibility, but for its entrancing silvery white beauty. They could turn valiar into anything, from breathtaking weapons and exquisite buildings to hypnotic gossamer fabrics that are nearly transparent and virtually indestructible. The secrets of working with the truemetal disappeared with the steel dwarves, but not before they built the nigh-invulnerable bodies of the valok.
Prismacore Power
The steel dwarves also mined iridoss, commonly known as prismacore. This rare gemstone was infused with the power of other worlds. Unlike other constructs who are powered by spells or prayer, each valok's prismacore heart allows them to operate without magic. Since prismacore never loses power, valok can work ceaselessly, without rest or respite.
Mechanized Evolution
The first valok were great machines made to dig, smelt, and build. Legends say these giant walkers could build entire cities in a matter of days, and could even construct other valok. As the steel dwarves learned the deep secrets of prismacore, they made machines who could speak and think more freely.
While two classes of valokβservok and multivokβhave been discovered, ancient steel dwarf carvings hint that a highly advanced third class was created just before their makers disappeared.
Ancient and Deep
Ruined valok litter the deepest ruins of the steel dwarves, and without the steel dwarves' secrets, their valiar and iridoss are useless to modern smiths. But some valok still labor in the depths, carrying out the orders given to them long ago and ready to end any who interfere.
Valok Malice (Malice Features)
At the start of any valok's turn, you can spend Malice to activate one of the following features.
π€ Repeater (3 Malice)
One valok acting this turn takes an additional main action.
π I Was Not Commanded to Wait (5 Malice)
At the end of each turn until the end of the round, one valok can either shift up to 2 squares or make a free strike.
βοΈ Rapid Logic Overdrive (7 Malice)
Each valok in the encounter can end one effect on them that can be ended by a saving throw, and can move up to their speed (making use of the bonus below). Additionally, until the end of the encounter, all valok deal an extra 5 damage on strikes and gain a +5 bonus to speed. This feature can be activated multiples times, stacking the effects.
Servok
Servoks, the labor and siege class of valok, are huge, slow, and built for a specific purposeβthough all are designed to defend themselves when threatened. No humaniform servoks have yet been discovered. Their forms depend on their purpose, but they are never smaller than a wagon. Despite each servok's utilitarian construction and the ages of grime accumulated atop their valiar, they are impressive to behold.
Servok builders once constructed buildings, roads, and walls. Some active builders still work the caverns where they were left, clearing the ground in preparation for lost grand projects known only to their progenitors. Servok miners dug the legendary tunnels of the steel dwarves. A few miners still bore deep into the earth, searching for ore and ready to destroy anything that interferes with that function.
The quaking of earth and the boom of an arcane cannon precedes the appearance of a servok war engine. Built to roll through enemy ranks with their bladed rake, the war engine can also eliminate targets from afar with a massive gun that shoots both magic blasts and burning oil. Many war engines went to battle and never returned, and where they wander now, they consider every creature they meet who isn't a steel dwarf to be an enemy.
Multivok
Smaller than servoks, multivoks can speak and carry out commands, though their capacity for complexity is limited. While multivoks are humaniform, their masterfully crafted bodies lack the expression and fine articulation of humanoids. They were built to run and maintain ships and ore harvesters, survey dangerous or distant locations, guard nobles, and oversee servoksβtasks which many multivoks tirelessly attempt to continue today.
With arms ending in axe blades and repeating crossbows mounted on their shoulders, a multivok bodyguard cuts an impressive figure. Multivok bodyguards who are still active are often found watching over the bones or possessions of their long-dead charges with unfaltering loyalty.
One of the most advanced multivoks, a chief directs and coordinates other valok to get work done. Multivok chiefs were built to oversee projects in the absence of steel dwarf supervisors. Active chiefs still roam the halls of the steel dwarves, organizing their fellow constructs to protect treasures, construct buildings, dig tunnels, and destroy invaders.
Valok Languages
Most valok communicate exclusively in Rallarian.
Multivok Bodyguard
| Construct, Multivok, Soulless, Valok | - | Level 9 | Elite Defender | EV 44 |
|---|---|---|---|---|
| 2 Size |
5 Speed |
240 Stamina |
5 Stability |
9 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +4 Might |
0 Agility |
-2 Reason |
+1 Intuition |
-4 Presence |
πΉ Gatling Bolt Gun (Signature Ability)
Ranged, Strike, Weapon Main action π Ranged 10 π― Two creatures or objects Power Roll + 4:
- β€11: 13 damage
- 12-16: 18 damage
- 17+: 22 damage; A < 4 bleeding (save ends)
π‘ Valiar Axe (3 Malice)
Melee, Strike, Weapon Main action π Melee 2 π― One creature or object Power Roll + 4:
- β€11: 15 damage; M < 2 weakened (save ends)
- 12-16: 21 damage; M < 3 weakened (save ends)
- 17+: 26 damage; prone; M < 4 weakened (save ends)
Effect: The bodyguard has a double edge on this ability if it was previously used against the same target in this encounter.
βοΈ Magnetic Pull
Area Maneuver π 10 burst π― Each enemy and object in the area Special: This ability targets only metal-clad enemies and metal objects of size 3 or smaller.
Effect: Each target is pulled up to 8 squares, or if they have M < 3, they are pulled up to 15 squares. The bodyguard can make a free strike against each target who ends this forced movement adjacent to them.
βοΈ Valiar Cloak
Melee Triggered action π Melee 2 π― Self Trigger: One ally within distance is targeted by an enemy's ability. The bodyguard can use this ability after seeing the outcome of the power roll.
Effect: The bodyguard becomes the triggering ability's target instead.
βοΈ Multivok Maintenance
At the start of the bodyguard's turn, each servok within 2 squares of them regains 15 Stamina.
βοΈ Crafted to Perfection
The bodyguard's shape can't be changed by any external effect.
βοΈ Valiar Might
While the bodyguard isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.
Multivok Chief
| Construct, Multivok, Soulless, Valok | - | Level 9 | Elite Support | EV 44 |
|---|---|---|---|---|
| 1L Size |
5 Speed |
220 Stamina |
3 Stability |
9 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +4 Might |
+1 Agility |
-2 Reason |
+1 Intuition |
-3 Presence |
π‘ Pneumatic Punch (Signature Ability)
Melee, Strike, Weapon Main action π Melee 2 π― Two creatures or objects Power Roll + 4:
- β€11: 13 damage; push 3
- 12-16: 18 damage; push 5
- 17+: 22 damage; push 8
πΉ Targeting Beam (3 Malice)
Ranged, Strike, Weapon Main action π Ranged 10 π― One creature or object Power Roll + 4:
- β€11: 15 damage; A < 2 slowed (save ends)
- 12-16: 21 damage; A < 3 slowed (save ends)
- 17+: 26 damage; A < 4 slowed (save ends)
Effect: This damage can't be reduced in any way. While a target is slowed this way, any strike against them has a double edge.
πΉ Chief's Command
Ranged Maneuver π Ranged 5 π― One ally Effect: The target shifts up to their speed and can use a main action.
βοΈ Quick Shield
Ranged Triggered action π Ranged 10 π― The triggering creature Trigger: The chief or an ally within distance is subject to an effect that can be ended by a saving throw or that ends at the end of their turn.
Effect: The target gains 15 temporary Stamina. Each time this triggered action is used, the amount of temporary Stamina received decreases by 3 (to a minimum of 0).
βοΈ Multivok Maintenance
At the start of the chief's turn, each servok within 2 squares of them regains 15 Stamina.
βοΈ Crafted to Perfection
The chief's shape can't be changed by any external effect.
βοΈ Valiar Might
While the chief isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.
Servok Builder
| Construct, Servok, Soulless, Valok | - | Level 9 | Elite Brute | EV 44 |
|---|---|---|---|---|
| 3 Size |
5 Speed |
240 Stamina |
8 Stability |
10 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +4 Might |
-2 Agility |
-4 Reason |
-1 Intuition |
-5 Presence |
π³ Wrecking Ball (Signature Ability)
Area, Ranged, Weapon Main action π 3 cube within 5 π― Each enemy and object in the area Effect: Each target must make either an Agility test or an Intuition test.
- β€11: 15 damage; push 5, prone
- 12-16: 12 damage; push 3
- 17+: 8 damage
π‘ Construction Arm
Melee, Strike, Weapon Main action π Melee 3 π― One creature or object Power Roll + 4:
- β€11: 16 damage
- 12-16: 23 damage; grabbed
- 17+: 28 damage; grabbed; M < 4 vertical push 5
π³ Lay the Foundation (3 Malice)
Area Main action π 6 x 3 line within 1 π― Special Effect: The area is covered in wet concrete and is difficult terrain. An enemy who starts their turn in the concrete makes a Might test.
- β€11: Restrained (EoT)
- 12-16: Slowed (EoT)
- 17+: No effect
π³ Build Wall
Area, Ranged Maneuver π 6 wall within 3 π― Special Effect: The builder creates a concrete wall. They can also remove any unoccupied squares of wet concrete within 3 squares of them, creating two additional squares of wall for each square of concrete removed.
βοΈ Sputter (1 Malice)
Melee Free triggered action π Melee 3 π― The triggering creature or object Trigger: A creature or object within distance deals damage to the builder.
Power Roll + 4:
- β€11: A < 2 restrained (save ends)
- 12-16: A < 3 restrained (save ends)
- 17+: A < 4 restrained (save ends)
Effect: While a creature is restrained this way, or if the target is an object, the target and their space are encased in wet concrete. A creature no longer restrained leaves squares of wet concrete behind.
βοΈ Servok Siege Machine
The builder ignores difficult terrain, and their abilities deal an extra 15 damage to objects.
βοΈ Crafted to Perfection
The builder's shape can't be changed by any external effect.
βοΈ Valiar Might
While the builder isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.
Servok Miner
| Construct, Servok, Soulless, Valok | - | Level 9 | Elite Controller | EV 44 |
|---|---|---|---|---|
| 2 Size |
5 Speed |
200 Stamina |
6 Stability |
9 Free Strike |
| - Immunity |
Burrow, climb Movement |
- | - With Captain |
- Weakness |
| +4 Might |
-2 Agility |
-4 Reason |
-1 Intuition |
-5 Presence |
π‘ Drill Press (Signature Ability)
Melee, Strike, Weapon Main action π Melee 2 π― Two creatures or objects Power Roll + 4:
- β€11: 13 damage; M < 2 restrained (save ends) and prone
- 12-16: 18 damage; M < 3 restrained (save ends) and prone
- 17+: 22 damage; prone; M < 4 restrained (save ends)
Effect: In suitably soft ground, a target restrained this way is etrenched in a 1-square-deep hole.
π³ Unload Rocks (3 Malice)
Area Main action π 4 cube within 1 π― Each enemy and object in the area Effect: Each target makes an Agility test.
- β€11: 14 damage; slide 4; the miner's allies have concealment from the target (save ends)
- 12-16: 11 damage; slide 2
- 17+: 7 damage
The area is difficult terrain.
π³ Break Ground (5 Malice)
Area Maneuver π 20 x 1 line within 1 π― Each enemy and object in the area Effect: A 5-square-deep fissure opens along the ground in the area. Each ally in the area can shift into the nearest unoccupied space outside the fissure. Each target makes an Agility test.
- β€11: 14 damage; the target falls into the fissure, and is prone and can't stand (EoT)
- 12-16: 11 damage; the target is prone and hanging onto the edge of the fissure
- 17+: 7 damage; the target can shift into the nearest unoccupied space outside the fissure
βοΈ Miner Inconvenience (2 Malice)
Area Triggered action π Self π― Self Trigger: The miner is targeted by a strike.
Effect: Until the end of the round, dust and dirt billow in a 2 burst around the miner's initial space. While the miner is in the area, they ignore the nondamaging effects of any strike made against them, including the triggering strike.
βοΈ Valiar Tunneler
The miner can burrow through stone and metal. When the miner burrows, they create a stable size 2 tunnel in their wake.
βοΈ Servok Siege Machine
The miner ignores difficult terrain, and their abilities deal an extra 15 damage to objects.
βοΈ Crafted to Perfection
The miner's shape can't be changed by any external effect.
βοΈ Valiar Might
While the miner isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.
Servok War Engine
| Construct, Servok, Soulless, Valok | - | Level 10 | Elite Brute | EV 48 |
|---|---|---|---|---|
| 3 Size |
5 Speed |
260 Stamina |
8 Stability |
10 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +5 Might |
-2 Agility |
-4 Reason |
-1 Intuition |
-5 Presence |
π‘ Blade Rake (Signature Ability)
Melee, Strike, Weapon Main action π Melee 3 π― Two creatures or objects Power Roll + 5:
- β€11: 15 damage
- 12-16: 21 damage; pull 3
- 17+: 25 damage; pull 6
πΉ Prismacore Cannon
Ranged, Strike, Weapon Main action π Ranged 20 π― One creature or object Power Roll + 5:
- β€11: 22 damage
- 12-16: 29 damage; I < 4 dazed (save ends)
- 17+: 34 damage; I < 5 dazed (save ends)
Effect: This damage can't be reduced in any way. This ability can't be used again until the start of the next round.
π€ Destructive Rollout
- Maneuver π Self π― Self Effect: The war engine moves up to their speed in a straight line, automatically destroying mundane size 1 objects or walls in their path. The first time the war engine moves through a creature's space during this movement, that creature can choose to either fall prone or take 10 damage.
π³ Burning Oil (3 Malice)
Area Maneuver π 20 x 1 line within 1 π― Each enemy and object in the area Effect: Each target makes an Agility test.
- β€11: 16 fire damage; the target is burning (save ends)
- 12-16: 12 fire damage; the target is burning (EoT)
- 17+: 8 fire damage
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round. Additionally, the area is burning until the end of the encounter. While the area is burning, it is difficult terrain and any enemy takes 3 fire damage for each square of the area they enter.
βοΈ Quick Blast (1 Malice)
Ranged, Strike, Weapon Free triggered action π Ranged 20 π― One creature or object Trigger: The target deals damage to the war engine.
Power Roll + 5:
- β€11: 8 damage; push 2
- 12-16: 12 damage; push 5
- 17+: 16 damage; push 8
Effect: This damage can't be reduced in any way.
βοΈ Servok Siege Machine
The war engine ignores difficult terrain, and their abilities deal an extra 15 damage to objects.
βοΈ Crafted to Perfection
The war engine's shape can't be changed by any external effect.
βοΈ Valiar Might
While the war engine isn't bleeding, weakened, or winded, any power roll made against them is automatically a tier 1 outcome. A critical hit still grants its additional main action.