Monsters

Goblins

Known among themselves as rogabrin, meaning "more of us" in their Szetch language, goblins are one of the most numerous humanoid species in the world. They can be found across many lands, have developed countless distinct cultures, and dare to venture into environments that few other humanoids are willing to hazard.

Their long arms and prehensile toes make goblins particularly well adapted to environments requiring climbing, and they live equally comfortably in treetop cities as in subterranean realms filled with stalactites, ledges, and chasms. However, just as many prefer to dwell in tight-knit neighborhoods within diverse cities. Many of those goblins who cross swords with adventuring heroes are the worst of their society-thieves and murderers shunned by their own people.

Encountered in Groups

Whether within a society or living in exile, goblins survive and thrive because they work together. A single goblin forced into the wild is terrified. A dozen outlaw goblins are supremely confident—perhaps overly so. Such groups often become bandits who ambush travelers crossing through their territory, be it desert, forest, or underground. Larger goblin hordes might become unscrupulous mercenaries serving powerful villains. No matter how they're encountered, goblins prefer to fight as an overwhelming force and to flee when foes outnumber friends.

Goblin Malice (Malice Features)

At the start of any goblin's turn, you can spend Malice to activate one of the following features.

⭐️ Goblin Mode (3 Malice)

Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

❇️ Tiny Stabs (5 Malice)

Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

🌀 Swamp Stink (7 Malice)

The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

  • ≤11: 5 poison damage; the creature is weakened until the mist disappears.
  • 12-16: The creature is weakened until the mist disappears.
  • 17+: No effect.

Mobile and Sneaky

Short, lithe, and long armed, goblins are built for mobility, stealth, and climbing. Goblins who dwell in untamed wilderness and twisting caves utilize their natural agility to hide from threats and flee when found. These crafty skirmishers might run wild through battle, hacking at their enemies' knees, or unleash arrows as they dart from tree to tree.

Goblin Magic

Some exiled goblins forge pacts with evil entities for magical power, including archfey, deities, and fiends. Goblin assassins conjure darkness made from the souls of their victims, while goblin cursespitters hurl magic hexes that keep their enemies at bay.

Skitterling

A six-legged winged rodent the size of a housecat, a skitterling moves their clawed feet as they fly, making them appear to scurry through the air. Goblins train these pets to claw at the faces of enemies, as their feet secrete a toxin that causes temporary sluggishness.

War Spider

Goblins ride enormous arachnids as mounts in battle. With blades attached to their legs, a war spider cuts a swath through enemy forces while archers fire from atop a platform on the animal's back. During a raid, a war spider arches their body to launch warriors off their back and into the fray.

Worg

Some goblins form a special bond with worgs—canine creatures raised by many goblin communities as mounts, guardians, and companions. A worg stays loyal to the hand that feeds them, and will protect their handler to the bitter end.

Goblin Languages

Most goblins speak Caelian and Szetch.

Goblin Runner

Goblin, Humanoid - Level 1 Minion Harrier EV 3 for four minions
1S
Size
6
Speed
4
Stamina
0
Stability
1
Free Strike
-
Immunity
Climb
Movement
- Gain an edge on strikes
With Captain
-
Weakness
-2
Might
+2
Agility
0
Reason
0
Intuition
-1
Presence

🗡 Club Charge (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object per minion

Power Roll + 2:

  • ≤11: 1 damage
  • 12-16: 2 damage
  • 17+: 3 damage

⭐️ Crafty

The runner doesn't provoke opportunity attacks by moving.

Goblin Sniper

Goblin, Humanoid - Level 1 Minion Artillery EV 3 for four minions
1S
Size
5
Speed
3
Stamina
0
Stability
2
Free Strike
-
Immunity
Climb
Movement
- +5 bonus to ranged distance
With Captain
-
Weakness
-2
Might
+2
Agility
0
Reason
0
Intuition
-1
Presence

🏹 Bow (Signature Ability)

Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 One creature or object per minion

Power Roll + 2:

  • ≤11: 2 damage
  • 12-16: 4 damage
  • 17+: 5 damage

Effect: If the sniper doesn't use a move action this turn, this ability gains an edge.

⭐️ Crafty

The sniper doesn't provoke opportunity attacks by moving.

Goblin Spinecleaver

Goblin, Humanoid - Level 1 Minion Brute EV 3 for four minions
1S
Size
5
Speed
5
Stamina
0
Stability
2
Free Strike
-
Immunity
Climb
Movement
- +1 damage bonus to strikes
With Captain
-
Weakness
+2
Might
0
Agility
0
Reason
0
Intuition
-1
Presence

🗡 Axe (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object per minion

Power Roll + 2:

  • ≤11: 2 damage; push 1
  • 12-16: 4 damage; push 3
  • 17+: 5 damage; push 4

⭐️ Crafty

The spinecleaver doesn't provoke opportunity attacks by moving.

Skitterling

Animal, Goblin - Level 1 Minion Hexer EV 3 for four minions
1T
Size
5
Speed
3
Stamina
0
Stability
1
Free Strike
-
Immunity
Fly
Movement
- +3 bonus to speed
With Captain
-
Weakness
-5
Might
+2
Agility
-4
Reason
0
Intuition
-2
Presence

🗡 Claws (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature per minion

Power Roll + 2:

  • ≤11: 1 poison damage
  • 12-16: 2 poison damage
  • 17+: 3 poison damage

Effect: The target takes a bane on their next strike.

Goblin Assassin

Goblin, Humanoid - Level 1 Horde Ambusher EV 3
1S
Size
6
Speed
15
Stamina
0
Stability
2
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
-2
Might
+2
Agility
0
Reason
0
Intuition
-2
Presence

🗡 Sword Stab (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 4 damage
  • 12-16: 6 damage
  • 17+: 7 damage

Effect: If this ability gains an edge or has a double edge, it deals an extra 2 damage.

🏹 Shadow Chains (3 Malice)

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 Three creatures

Power Roll + 2:

  • ≤11: 2 corruption damage; A < 0 restrained (save ends)
  • 12-16: 4 corruption damage; A < 1 restrained (save ends)
  • 17+: 5 corruption damage; A < 2 restrained (save ends)

⭐️ Crafty

The assassin doesn't provoke opportunity attacks by moving.

⭐️ Slip Away

The assassin can attempt to hide even while observed.

Goblin Cursespitter

Goblin, Humanoid - Level 1 Horde Hexer EV 3
1S
Size
5
Speed
10
Stamina
0
Stability
1
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
-2
Might
+1
Agility
0
Reason
+2
Intuition
0
Presence

🏹 Eye of Surlach (Signature Ability)

Magic, Ranged, Strike Main action
📏 Ranged 15 🎯 One creature

Power Roll + 2:

  • ≤11: 3 corruption damage; I < 0 weakened (save ends)
  • 12-16: 4 corruption damage; I < 1 weakened (save ends)
  • 17+: 5 corruption damage; I < 2 weakened (save ends)

🏹 Dizzying Hex (1 Malice)

Magic, Ranged, Strike Maneuver
📏 Ranged 10 🎯 One creature

Power Roll + 2:

  • ≤11: I < 0 prone
  • 12-16: I < 1 prone and can't stand (EoT)
  • 17+: Prone; I < 2 can't stand (save ends)

⭐️ Crafty

The cursespitter doesn't provoke opportunity attacks by moving.

Goblin Stinker

Goblin, Humanoid - Level 1 Horde Controller EV 3
1S
Size
5
Speed
10
Stamina
0
Stability
1
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
-2
Might
+1
Agility
0
Reason
0
Intuition
+2
Presence

🔳 Toxic Winds (Signature Ability)

Area, Magic, Ranged Main action
📏 3 cube within 15 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: 1 poison damage; slide 1
  • 12-16: 2 poison damage; slide 2
  • 17+: 3 poison damage; slide 3

1+ Malice: For each Malice spent, one target can be force moved 1 additional square.

🔳 Swamp Gas

Area, Magic, Ranged Maneuver
📏 3 cube within 10 🎯 Special

Effect: The area is filled with a green haze that lasts until the start of the stinker's next turn or until the stinker is reduced to 0 Stamina, and which can't be dispersed by wind. The area is difficult terrain for non-goblins, and each non-goblin who moves in the area takes 2 poison damage for each square moved.

⭐️ Crafty

The stinker doesn't provoke opportunity attacks by moving.

Goblin Underboss

Goblin, Humanoid - Level 1 Horde Support EV 3
1S
Size
5
Speed
15
Stamina
0
Stability
1
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
-1
Might
+2
Agility
0
Reason
0
Intuition
+1
Presence

🗡 Swordplay (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 3 damage
  • 12-16: 4 damage
  • 17+: 5 damage

Effect: One ally adjacent to the target can make a free strike against them.

❇️ Get Reckless!

Area Maneuver
📏 5 burst 🎯 Each ally in the area

Effect: Until the start of the underboss's next turn, each target gains an edge on strikes, and any strike made against a target gains an edge.

2 Malice: Strikes made against targets no longer gain an edge.

⭐️ Crafty

The underboss doesn't provoke opportunity attacks by moving.

Goblin Warrior

Goblin, Humanoid - Level 1 Horde Harrier EV 3
1S
Size
6
Speed
15
Stamina
0
Stability
1
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
-2
Might
+2
Agility
0
Reason
0
Intuition
-1
Presence

🗡 Spear Charge (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 3 damage
  • 12-16: 4 damage
  • 17+: 5 damage

🗡 Bury the Point (2 Malice)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + 2:

  • ≤11: 5 damage; M < 0 bleeding (save ends)
  • 12-16: 6 damage; M < 1 bleeding (save ends)
  • 17+: 7 damage; M < 2 bleeding (save ends)

⭐️ Crafty

The warrior doesn't provoke opportunity attacks by moving.

Goblin Monarch

Goblin, Humanoid - Level 1 Leader EV 12
1S
Size
6
Speed
80
Stamina
1
Stability
4
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
0
Might
+3
Agility
+1
Reason
0
Intuition
+3
Presence

⚔️ Handaxe (Signature Ability)

Melee, Ranged, Strike, Weapon Main action
📏 Melee 1 or ranged 5 🎯 Two creatures or objects

Power Roll + 3:

  • ≤11: 7 damage
  • 12-16: 10 damage
  • 17+: 13 damage

Effect: One ally within 10 squares of the monarch can make a free strike.

🏹 Get in Here! (1 Malice)

Ranged Maneuver
📏 Ranged 20 🎯 Special

Effect: Two goblin runners appear in unoccupied spaces within distance.

❗️ Meat Shield

Melee Triggered action
📏 Melee 1 🎯 One ally

Trigger: A creature targets the monarch with a strike.

Effect: The ally is the target of the triggering strike instead.

⭐️ Crafty

The monarch doesn't provoke opportunity attacks by moving.

⭐️ End Effect

At the end of each of their turns, the monarch can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

☠️ What Are You Waiting For? (Villain Action 1)

Area -
📏 10 burst 🎯 Each ally in the area

Effect: Each target can move up to their speed or make a free strike.

☠️ Focus Fire (Villain Action 2)

Ranged -
📏 Ranged 10 🎯 One enemy or object

Effect: Each ally within 10 squares of the target can move up to their speed toward the target.

☠️ Kill! (Villain Action 3)

- -
📏 Special 🎯 Special

Effect: Each enemy in the encounter takes 2 damage for each goblin adjacent to them.

War Spider

Animal, Goblin - Level 1 Elite Mount EV 12
3
Size
7
Speed
60
Stamina
2
Stability
4
Free Strike
-
Immunity
Climb
Movement
- -
With Captain
-
Weakness
+2
Might
+1
Agility
-4
Reason
0
Intuition
-3
Presence

🗡 Bite (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + 2:

  • ≤11: 7 poison damage
  • 12-16: 11 poison damage
  • 17+: 14 poison damage; M < 2 weakened (save ends)

2 Malice: For any tier outcome, if the target has M < 3, they are weakened (save ends).

🗡 Leg Blade

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 6 damage
  • 12-16: 9 damage
  • 17+: 12 damage

👤 Trample (5 Malice)

- Main action
📏 Self 🎯 Self

Effect: The spider shifts up to their speed and uses Leg Blade against each creature who comes adjacent to them during the shift. The spider makes one power roll against all targets.

🔳 Web

Area, Weapon Maneuver
📏 3 cube within 1 🎯 Each creature in the area

Power Roll + 2:

  • ≤11: A < 0 restrained (save ends)
  • 12-16: A < 1 restrained (save ends)
  • 17+: A < 2 restrained (save ends)

Effect: The area is difficult terrain for enemies.

❗️ Skitter

- Triggered action
📏 Self 🎯 Self

Trigger: The spider or any ally riding the spider takes damage.

Effect: The damage is halved, and the spider shifts up to 2 squares after the triggering effect resolves.

⭐️ Ride Launcher

Any ally who leaps off the back of the spider can jump up to 6 squares without making a test, and takes no damage if they fall during the jump. After any ally jumps, the first melee strike the make on the same turn gains an edge.

⭐️ Wide Back

While riding the spider, two size 1 allies can occupy the same space.

Worg

Animal, Goblin - Level 1 Horde Mount EV 3
1L
Size
5
Speed
15
Stamina
1
Stability
1
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+1
Might
+2
Agility
-1
Reason
0
Intuition
-1
Presence

🗡 Bite (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 3 damage
  • 12-16: 4 damage
  • 17+: 5 damage

👤 Sprint (1 Malice)

- Maneuver
📏 Self 🎯 Self

Effect: The worg moves up to their speed.

⭐️ Mounted Charger

If a worg used as a mount charges, their rider gains an edge on melee strikes until the end of the rider's turn.

⭐️ Shared Craft

If the worg's rider has the Crafty trait, the worg also has that trait.