Goblins
Known among themselves as rogabrin, meaning "more of us" in their Szetch language, goblins are one of the most numerous humanoid species in the world. They can be found across many lands, have developed countless distinct cultures, and dare to venture into environments that few other humanoids are willing to hazard.
Their long arms and prehensile toes make goblins particularly well adapted to environments requiring climbing, and they live equally comfortably in treetop cities as in subterranean realms filled with stalactites, ledges, and chasms. However, just as many prefer to dwell in tight-knit neighborhoods within diverse cities. Many of those goblins who cross swords with adventuring heroes are the worst of their society-thieves and murderers shunned by their own people.
Encountered in Groups
Whether within a society or living in exile, goblins survive and thrive because they work together. A single goblin forced into the wild is terrified. A dozen outlaw goblins are supremely confident—perhaps overly so. Such groups often become bandits who ambush travelers crossing through their territory, be it desert, forest, or underground. Larger goblin hordes might become unscrupulous mercenaries serving powerful villains. No matter how they're encountered, goblins prefer to fight as an overwhelming force and to flee when foes outnumber friends.
Goblin Malice (Malice Features)
At the start of any goblin's turn, you can spend Malice to activate one of the following features.
⭐️ Goblin Mode (3 Malice)
Each goblin in the encounter gains a +2 bonus to speed until the end of the round.
❇️ Tiny Stabs (5 Malice)
Each enemy in the encounter takes 1 damage for each goblin adjacent to them.
🌀 Swamp Stink (7 Malice)
The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.
- ≤11: 5 poison damage; the creature is weakened until the mist disappears.
- 12-16: The creature is weakened until the mist disappears.
- 17+: No effect.
Mobile and Sneaky
Short, lithe, and long armed, goblins are built for mobility, stealth, and climbing. Goblins who dwell in untamed wilderness and twisting caves utilize their natural agility to hide from threats and flee when found. These crafty skirmishers might run wild through battle, hacking at their enemies' knees, or unleash arrows as they dart from tree to tree.
Goblin Magic
Some exiled goblins forge pacts with evil entities for magical power, including archfey, deities, and fiends. Goblin assassins conjure darkness made from the souls of their victims, while goblin cursespitters hurl magic hexes that keep their enemies at bay.
Skitterling
A six-legged winged rodent the size of a housecat, a skitterling moves their clawed feet as they fly, making them appear to scurry through the air. Goblins train these pets to claw at the faces of enemies, as their feet secrete a toxin that causes temporary sluggishness.
War Spider
Goblins ride enormous arachnids as mounts in battle. With blades attached to their legs, a war spider cuts a swath through enemy forces while archers fire from atop a platform on the animal's back. During a raid, a war spider arches their body to launch warriors off their back and into the fray.
Worg
Some goblins form a special bond with worgs—canine creatures raised by many goblin communities as mounts, guardians, and companions. A worg stays loyal to the hand that feeds them, and will protect their handler to the bitter end.
Goblin Languages
Most goblins speak Caelian and Szetch.
Goblin Runner
| Goblin, Humanoid | - | Level 1 | Minion Harrier | EV 3 for four minions |
|---|---|---|---|---|
| 1S Size |
6 Speed |
4 Stamina |
0 Stability |
1 Free Strike |
| - Immunity |
Climb Movement |
- | Gain an edge on strikes With Captain |
- Weakness |
| -2 Might |
+2 Agility |
0 Reason |
0 Intuition |
-1 Presence |
🗡 Club Charge (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object per minion Power Roll + 2:
- ≤11: 1 damage
- 12-16: 2 damage
- 17+: 3 damage
⭐️ Crafty
The runner doesn't provoke opportunity attacks by moving.
Goblin Sniper
| Goblin, Humanoid | - | Level 1 | Minion Artillery | EV 3 for four minions |
|---|---|---|---|---|
| 1S Size |
5 Speed |
3 Stamina |
0 Stability |
2 Free Strike |
| - Immunity |
Climb Movement |
- | +5 bonus to ranged distance With Captain |
- Weakness |
| -2 Might |
+2 Agility |
0 Reason |
0 Intuition |
-1 Presence |
🏹 Bow (Signature Ability)
Ranged, Strike, Weapon Main action 📏 Ranged 10 🎯 One creature or object per minion Power Roll + 2:
- ≤11: 2 damage
- 12-16: 4 damage
- 17+: 5 damage
Effect: If the sniper doesn't use a move action this turn, this ability gains an edge.
⭐️ Crafty
The sniper doesn't provoke opportunity attacks by moving.
Goblin Spinecleaver
| Goblin, Humanoid | - | Level 1 | Minion Brute | EV 3 for four minions |
|---|---|---|---|---|
| 1S Size |
5 Speed |
5 Stamina |
0 Stability |
2 Free Strike |
| - Immunity |
Climb Movement |
- | +1 damage bonus to strikes With Captain |
- Weakness |
| +2 Might |
0 Agility |
0 Reason |
0 Intuition |
-1 Presence |
🗡 Axe (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object per minion Power Roll + 2:
- ≤11: 2 damage; push 1
- 12-16: 4 damage; push 3
- 17+: 5 damage; push 4
⭐️ Crafty
The spinecleaver doesn't provoke opportunity attacks by moving.
Skitterling
| Animal, Goblin | - | Level 1 | Minion Hexer | EV 3 for four minions |
|---|---|---|---|---|
| 1T Size |
5 Speed |
3 Stamina |
0 Stability |
1 Free Strike |
| - Immunity |
Fly Movement |
- | +3 bonus to speed With Captain |
- Weakness |
| -5 Might |
+2 Agility |
-4 Reason |
0 Intuition |
-2 Presence |
🗡 Claws (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature per minion Power Roll + 2:
- ≤11: 1 poison damage
- 12-16: 2 poison damage
- 17+: 3 poison damage
Effect: The target takes a bane on their next strike.
Goblin Assassin
| Goblin, Humanoid | - | Level 1 | Horde Ambusher | EV 3 |
|---|---|---|---|---|
| 1S Size |
6 Speed |
15 Stamina |
0 Stability |
2 Free Strike |
| - Immunity |
Climb Movement |
- | - With Captain |
- Weakness |
| -2 Might |
+2 Agility |
0 Reason |
0 Intuition |
-2 Presence |
🗡 Sword Stab (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 4 damage
- 12-16: 6 damage
- 17+: 7 damage
Effect: If this ability gains an edge or has a double edge, it deals an extra 2 damage.
🏹 Shadow Chains (3 Malice)
Magic, Ranged, Strike Main action 📏 Ranged 10 🎯 Three creatures Power Roll + 2:
- ≤11: 2 corruption damage; A < 0 restrained (save ends)
- 12-16: 4 corruption damage; A < 1 restrained (save ends)
- 17+: 5 corruption damage; A < 2 restrained (save ends)
⭐️ Crafty
The assassin doesn't provoke opportunity attacks by moving.
⭐️ Slip Away
The assassin can attempt to hide even while observed.
Goblin Cursespitter
| Goblin, Humanoid | - | Level 1 | Horde Hexer | EV 3 |
|---|---|---|---|---|
| 1S Size |
5 Speed |
10 Stamina |
0 Stability |
1 Free Strike |
| - Immunity |
Climb Movement |
- | - With Captain |
- Weakness |
| -2 Might |
+1 Agility |
0 Reason |
+2 Intuition |
0 Presence |
🏹 Eye of Surlach (Signature Ability)
Magic, Ranged, Strike Main action 📏 Ranged 15 🎯 One creature Power Roll + 2:
- ≤11: 3 corruption damage; I < 0 weakened (save ends)
- 12-16: 4 corruption damage; I < 1 weakened (save ends)
- 17+: 5 corruption damage; I < 2 weakened (save ends)
🏹 Dizzying Hex (1 Malice)
Magic, Ranged, Strike Maneuver 📏 Ranged 10 🎯 One creature Power Roll + 2:
- ≤11: I < 0 prone
- 12-16: I < 1 prone and can't stand (EoT)
- 17+: Prone; I < 2 can't stand (save ends)
⭐️ Crafty
The cursespitter doesn't provoke opportunity attacks by moving.
Goblin Stinker
| Goblin, Humanoid | - | Level 1 | Horde Controller | EV 3 |
|---|---|---|---|---|
| 1S Size |
5 Speed |
10 Stamina |
0 Stability |
1 Free Strike |
| - Immunity |
Climb Movement |
- | - With Captain |
- Weakness |
| -2 Might |
+1 Agility |
0 Reason |
0 Intuition |
+2 Presence |
🔳 Toxic Winds (Signature Ability)
Area, Magic, Ranged Main action 📏 3 cube within 15 🎯 Each enemy in the area Power Roll + 2:
- ≤11: 1 poison damage; slide 1
- 12-16: 2 poison damage; slide 2
- 17+: 3 poison damage; slide 3
1+ Malice: For each Malice spent, one target can be force moved 1 additional square.
🔳 Swamp Gas
Area, Magic, Ranged Maneuver 📏 3 cube within 10 🎯 Special Effect: The area is filled with a green haze that lasts until the start of the stinker's next turn or until the stinker is reduced to 0 Stamina, and which can't be dispersed by wind. The area is difficult terrain for non-goblins, and each non-goblin who moves in the area takes 2 poison damage for each square moved.
⭐️ Crafty
The stinker doesn't provoke opportunity attacks by moving.
Goblin Underboss
| Goblin, Humanoid | - | Level 1 | Horde Support | EV 3 |
|---|---|---|---|---|
| 1S Size |
5 Speed |
15 Stamina |
0 Stability |
1 Free Strike |
| - Immunity |
Climb Movement |
- | - With Captain |
- Weakness |
| -1 Might |
+2 Agility |
0 Reason |
0 Intuition |
+1 Presence |
🗡 Swordplay (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 3 damage
- 12-16: 4 damage
- 17+: 5 damage
Effect: One ally adjacent to the target can make a free strike against them.
❇️ Get Reckless!
Area Maneuver 📏 5 burst 🎯 Each ally in the area Effect: Until the start of the underboss's next turn, each target gains an edge on strikes, and any strike made against a target gains an edge.
2 Malice: Strikes made against targets no longer gain an edge.
⭐️ Crafty
The underboss doesn't provoke opportunity attacks by moving.
Goblin Warrior
| Goblin, Humanoid | - | Level 1 | Horde Harrier | EV 3 |
|---|---|---|---|---|
| 1S Size |
6 Speed |
15 Stamina |
0 Stability |
1 Free Strike |
| - Immunity |
Climb Movement |
- | - With Captain |
- Weakness |
| -2 Might |
+2 Agility |
0 Reason |
0 Intuition |
-1 Presence |
🗡 Spear Charge (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 3 damage
- 12-16: 4 damage
- 17+: 5 damage
🗡 Bury the Point (2 Malice)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + 2:
- ≤11: 5 damage; M < 0 bleeding (save ends)
- 12-16: 6 damage; M < 1 bleeding (save ends)
- 17+: 7 damage; M < 2 bleeding (save ends)
⭐️ Crafty
The warrior doesn't provoke opportunity attacks by moving.
Goblin Monarch
| Goblin, Humanoid | - | Level 1 | Leader | EV 12 |
|---|---|---|---|---|
| 1S Size |
6 Speed |
80 Stamina |
1 Stability |
4 Free Strike |
| - Immunity |
Climb Movement |
- | - With Captain |
- Weakness |
| 0 Might |
+3 Agility |
+1 Reason |
0 Intuition |
+3 Presence |
⚔️ Handaxe (Signature Ability)
Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 Two creatures or objects Power Roll + 3:
- ≤11: 7 damage
- 12-16: 10 damage
- 17+: 13 damage
Effect: One ally within 10 squares of the monarch can make a free strike.
🏹 Get in Here! (1 Malice)
Ranged Maneuver 📏 Ranged 20 🎯 Special Effect: Two goblin runners appear in unoccupied spaces within distance.
❗️ Meat Shield
Melee Triggered action 📏 Melee 1 🎯 One ally Trigger: A creature targets the monarch with a strike.
Effect: The ally is the target of the triggering strike instead.
⭐️ Crafty
The monarch doesn't provoke opportunity attacks by moving.
⭐️ End Effect
At the end of each of their turns, the monarch can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
☠️ What Are You Waiting For? (Villain Action 1)
Area - 📏 10 burst 🎯 Each ally in the area Effect: Each target can move up to their speed or make a free strike.
☠️ Focus Fire (Villain Action 2)
Ranged - 📏 Ranged 10 🎯 One enemy or object Effect: Each ally within 10 squares of the target can move up to their speed toward the target.
☠️ Kill! (Villain Action 3)
- - 📏 Special 🎯 Special Effect: Each enemy in the encounter takes 2 damage for each goblin adjacent to them.
War Spider
| Animal, Goblin | - | Level 1 | Elite Mount | EV 12 |
|---|---|---|---|---|
| 3 Size |
7 Speed |
60 Stamina |
2 Stability |
4 Free Strike |
| - Immunity |
Climb Movement |
- | - With Captain |
- Weakness |
| +2 Might |
+1 Agility |
-4 Reason |
0 Intuition |
-3 Presence |
🗡 Bite (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + 2:
- ≤11: 7 poison damage
- 12-16: 11 poison damage
- 17+: 14 poison damage; M < 2 weakened (save ends)
2 Malice: For any tier outcome, if the target has M < 3, they are weakened (save ends).
🗡 Leg Blade
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 Two creatures or objects Power Roll + 2:
- ≤11: 6 damage
- 12-16: 9 damage
- 17+: 12 damage
👤 Trample (5 Malice)
- Main action 📏 Self 🎯 Self Effect: The spider shifts up to their speed and uses Leg Blade against each creature who comes adjacent to them during the shift. The spider makes one power roll against all targets.
🔳 Web
Area, Weapon Maneuver 📏 3 cube within 1 🎯 Each creature in the area Power Roll + 2:
- ≤11: A < 0 restrained (save ends)
- 12-16: A < 1 restrained (save ends)
- 17+: A < 2 restrained (save ends)
Effect: The area is difficult terrain for enemies.
❗️ Skitter
- Triggered action 📏 Self 🎯 Self Trigger: The spider or any ally riding the spider takes damage.
Effect: The damage is halved, and the spider shifts up to 2 squares after the triggering effect resolves.
⭐️ Ride Launcher
Any ally who leaps off the back of the spider can jump up to 6 squares without making a test, and takes no damage if they fall during the jump. After any ally jumps, the first melee strike the make on the same turn gains an edge.
⭐️ Wide Back
While riding the spider, two size 1 allies can occupy the same space.
Worg
| Animal, Goblin | - | Level 1 | Horde Mount | EV 3 |
|---|---|---|---|---|
| 1L Size |
5 Speed |
15 Stamina |
1 Stability |
1 Free Strike |
| - Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +1 Might |
+2 Agility |
-1 Reason |
0 Intuition |
-1 Presence |
🗡 Bite (Signature Ability)
Charge, Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + 2:
- ≤11: 3 damage
- 12-16: 4 damage
- 17+: 5 damage
👤 Sprint (1 Malice)
- Maneuver 📏 Self 🎯 Self Effect: The worg moves up to their speed.
⭐️ Mounted Charger
If a worg used as a mount charges, their rider gains an edge on melee strikes until the end of the rider's turn.
⭐️ Shared Craft
If the worg's rider has the Crafty trait, the worg also has that trait.