Monsters

Bugbears

Bugbears are the bu'gath in the Khelt language, or "the bearers of the great fear." Modern bugbears come from early goblins who first stepped into the wode centuries ago. Fey magic twisted their bodies, making them grow imposingly tall and hairy while removing all sound from their footsteps.

Many bugbears become legendary hunters and mercenaries. Many more become reclusive and hide their whole lives in the shadows. A rare few dive into their magic potential and become living nightmares who haunt the wode.

Thrown Into the Fray

Bugbears seldom seek the settlements of others for trade or allyship, and are known to tenaciously defend their own homes or their neighbors' homes. This has given them a reputation of being covert, insurgent warriors, when in reality, bugbears simply fight to maintain their quiet solitude.

When bugbears are compelled to take action, they take to the high ground and use their powerful arms to throw anything they can down at the problem. This includes daggers, heavy iron balls, each other, and sometimes throwing the enemy at the enemy.

Goblin Bond

Bugbears value their shared origin with goblins and hobgoblins despite the three lines branching apart so dramatically. They think of themselves as goblinoids first and humanoids second, with that relationship providing a sense of common ground when cloistered bugbears come out of isolation.

Bugbear Malice (Malice Features)

At the start of any bugbear's turn, you can spend Malice to activate one of the following features.

⭐️ Goblin Malice Features (3-7 Malice)

The bugbear activates a Malice Feature available to goblins.

👤 Grab Iron Ball (3+ Malice)

For every 3 Malice spent, one non-minion bugbear acting this turn grabs an iron ball and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 8 - the number of squares the iron ball was thrown, and if they have M < 1, they are slowed (save ends).

👤 Grab Javelin (5+ Malice)

For every 5 Malice spent, one non-minion bugbear acting this turn grabs a javelin and can use a maneuver to throw it at a creature within 5 squares of them. The creature takes damage equal to 12 - the number of squares the javelin was thrown, and if they have M < 1, they are bleeding (save ends). While a creature is bleeding this way, any ally of the bugbear within 2 squares of them can use a free maneuver to pull the bleeding creature up to 2 squares.

🌀 Show Them the Great Fear (10 Malice)

A bugbear infuses the encounter map with bu'gathic magic. Until the end of the encounter, all bugbears and allies have their speed doubled and can automatically climb at full speed while moving. Additionally, if the target of any bugbear or ally's strike has I < 1, the target is also frightened (save ends) and must move their speed in a straight line away from the creature who made the strike.

Bu'gathic Magic

Most bugbears have some control over their inherent magic, enabling them to perform a trick or two. Dedicated bugbear channelers have learned to evoke powerful shadow and rot magic. These mages can reshape the appearance of the world around them and temporarily alter their foes as defensive tactics, providing ample warning to enemies that they are capable of far worse if those enemies push onward. Bu'gathic magic also enables bugbears to hide their settlements behind shadowy veils within canyons and impenetrable swamplands.

Bugbear Languages

Most bugbears speak Caelian, Khelt, and Szetch.

Bugbear Channeler

Bugbear, Fey, Goblin, Humanoid - Level 2 Elite Controller EV 16
1L
Size
5
Speed
60
Stamina
0
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+1
Might
+1
Agility
+2
Reason
+2
Intuition
+2
Presence

🏹 Shadow Drag (Signature Ability)

Magic, Ranged, Strike Main Action
📏 Ranged 8 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage; pull 2
  • 12-16: 10 damage; pull 3
  • 17+: 13 damage; pull 4

Effect: Each target must be on the ground, and each square a target is pulled through is difficult terrain for enemies.

❇️ Blistering Element

Area, Magic Main Action
📏 3 burst 🎯 Each enemy in the area

Effect: The channeler chooses one of the following damage types: acid, cold, corruption, fire, or poison.

Power Roll + 2:

  • ≤11: 2 damage; M < 0 bleeding (save ends)
  • 12-16: 3 damage; M < 1 bleeding (save ends)
  • 17+: 4 damage; M < 2 bleeding (save ends)

🏹 Twist Shape (5 Malice)

Magic, Ranged, Strike Main Action
📏 Ranged 5 🎯 One creature

Power Roll + 2:

  • ≤11: 5 corruption damage; P < 0 slowed (save ends)
  • 12-16: 8 corruption damage; P < 1 the target is shapechanged (save ends)
  • 17+: 11 corruption damage; P < 2 the target is shapechanged (save ends)

Effect: A shapechanged creature is slowed and has fire weakness 10 as their limbs stretch and their skin becomes paper thin.

🗡 Throw

Melee, Strike Maneuver
📏 Melee 1 🎯 One creature or object

Special: The target must be grabbed by the channeler.

Effect: The target is vertical pushed up to 3 squares. An ally doesn't take damage from being force moved this way.

❗️ Catcher

Melee Free triggered action
📏 Melee 1 🎯 The triggering creature or object

Trigger: A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.

Effect: The target is grabbed by the channeler.

❗️ Shadow Veil

Magic, Ranged Triggered action
📏 Ranged 5 🎯 The triggering ally

Trigger: An ally within distance takes damage.

Effect: The target is wrapped in shadow and halves the damage. The target can't be targeted by strikes until the start of their next turn.

Bugbear Commander

Bugbear, Fey, Goblin, Humanoid - Level 2 Elite Support EV 16
1L
Size
5
Speed
80
Stamina
0
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+2
Might
+1
Agility
+2
Reason
+0
Intuition
+0
Presence

🗡 Inspiring Swordplay (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage
  • 12-16: 10 damage
  • 17+: 13 damage; one target is grabbed

Effect: One ally within 5 squares of the commander gains an edge on their next strike until the start of the commander's next turn.

🏹 You Next!

Ranged Main Action
📏 Ranged 8 🎯 One ally

Effect: The target moves up to their speed and uses a signature ability.

❇️ Fall Back! (5 Malice)

Area Main Action
📏 5 burst 🎯 Each ally in the area

Effect: Each target shifts up to their speed, then can use the Throw maneuver.

🗡 Throw

Melee, Strike Maneuver
📏 Melee 1 🎯 One creature or object

Special: The target must be grabbed by the commander.

Effect: The target is vertical pushed up to 4 squares. An ally doesn't take damage from being force moved this way.

❗️ Catcher

Melee Free triggered action
📏 Melee 1 🎯 The triggering creature or object

Trigger: A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.

Effect: The target is grabbed by the commander.

⭐️ The Commander's Watching

Any ally who has line of effect to the commander can end one condition on themself at the start of each of their turns.

Bugbear Roughneck

Bugbear, Fey, Goblin, Humanoid - Level 2 Elite Brute EV 16
1L
Size
6
Speed
109
Stamina
0
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+2
Might
+2
Agility
+0
Reason
+0
Intuition
+0
Presence

🗡 Haymaker (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage
  • 12-16: 11 damage; one target is grabbed; one target is pushed up to 2 squares
  • 17+: 14 damage; one target is grabbed; one target is vertical pushed up to 3 squares

5 Malice: The ability takes the Area keyword and loses the Strike keyword, its distance becomes a 1 burst, and it targets each enemy in the area.

🗡 Leaping Fury

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 8 damage; M < 1 prone
  • 12-16: 13 damage; M < 2 prone
  • 17+: 16 damage; M < 3 prone

Effect: The roughneck can jump up to 5 squares to an unoccupied space within distance of the target before making this strike.

🗡 Drag Through Hell (3 Malice)

Melee Maneuver
📏 Melee 1 🎯 One creature or object

Special: The target must be grabbed by the roughneck.

Effect: The roughneck moves up to their speed across the ground, dragging the target with them. The target takes 2 damage for each square they were dragged through. When this movement ends, the target is no longer grabbed and falls prone. Each square the target was dragged through is difficult terrain for enemies.

🗡 Throw

Melee, Strike Maneuver
📏 Melee 1 🎯 One creature or object

Special: The target must be grabbed by the roughneck.

Effect: The target is vertical pushed up to 5 squares. An ally doesn't take damage from being force moved this way.

❗️ Catcher

Melee Free triggered action
📏 Melee 1 🎯 The triggering creature or object

Trigger: A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.

Effect: The target is grabbed by the roughneck.

❗️ Flying Sawblade

Melee Triggered action
📏 Self 🎯 Self

Trigger: The roughneck is vertical force moved by another creature.

Effect: The roughneck uses Haymaker against a creature or object at any point during the forced movement, or after falling as a result of it.

Bugbear Sneak

Bugbear, Fey, Goblin, Humanoid - Level 2 Elite Ambusher EV 16
1L
Size
7
Speed
80
Stamina
0
Stability
5
Free Strike
-
Immunity
-
Movement
- -
With Captain
-
Weakness
+2
Might
+2
Agility
+0
Reason
+0
Intuition
+0
Presence

🗡 Sucker Punch (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + 2:

  • ≤11: 8 damage; A < 1 grabbed
  • 12-16: 13 damage; A < 2 grabbed
  • 17+: 16 damage; grabbed

Effect: The target can't use triggered actions until the start of the next round. Additionally, if the sneak started their turn hidden from the target, this ability deals an extra 4 damage.

❇️ Shadow Cloak (3 Malice)

Area Main action
📏 2 burst 🎯 Each enemy in the area

Power Roll + 2:

  • ≤11: 2 damage; I < 0 the sneak has concealment from the target (save ends)
  • 12-16: 3 damage; I < 1 the sneak has concealment from the target (save ends)
  • 17+: 4 damage; I < 2 the sneak has concealment from the target (save ends)

Effect: The sneak shifts up to their speed and can attempt to hide.

🏹 Carving Dagger

Ranged, Strike, Weapon Main action
📏 Ranged 8 🎯 Two creatures or objects

Power Roll + 2:

  • ≤11: 7 damage; M < 0 bleeding (save ends)
  • 12-16: 11 damage; M < 1 bleeding (save ends)
  • 17+: 14 damage; M < 2 bleeding (save ends)

Effect: While bleeding this way, the target can't hide from the sneak or their allies.

🗡 Throw

Melee, Strike Maneuver
📏 Melee 1 🎯 One creature or object

Special: The target must be grabbed by the sneak.

Effect: The target is vertical pushed up to 4 squares. An ally doesn't take damage from being force moved this way.

❗️ Catcher

Melee Free triggered action
📏 Melee 1 🎯 The triggering creature or object

Trigger: A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.

Effect: The target is grabbed by the sneak.

❗️ Clever Trick (1 Malice)

- Triggered action
📏 Special 🎯 One enemy

Trigger: The sneak is targeted by a strike.

Effect: The sneak chooses one enemy within distance of the strike to become the target of the strike.

Bugbear Knightmare

Bugbear, Fey, Goblin, Humanoid - Level 8 Minion Hexer EV 10 for four minions
1L
Size
5
Speed
12
Stamina
2
Stability
3
Free Strike
-
Immunity
-
Movement
- Gain an edge on strikes
With Captain
-
Weakness
+4
Might
+3
Agility
+1
Reason
+1
Intuition
+4
Presence

🗡 Corrosive Blade (Signature Ability)

Magic, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object per minion

Power Roll + 4:

  • ≤11: 3 corruption damage
  • 12-16: 6 corruption damage; P < 3 bleeding (save ends)
  • 17+: 8 corruption damage; grabbed; P < 4 bleeding (save ends)

Effect: A target grabbed this way or already grabbed by the knightmare can be vertical pushed up to 5 squares.

⭐️ Bu'gathic Inspiration

Any ally has a +1 bonus to power rolls, saving throws, or damage rolled as a d6 or a d3 for each knightmare adjacent to them.

⭐️ Magic Terror

Each enemy has a −1 penalty to power rolls, saving throws, or damage rolled as a d6 or a d3 for each knightmare adjacent to them.

Bugbear Mob

Bugbear, Fey, Goblin, Humanoid - Level 5 Minion Brute EV 7 for four minions
3
Size
6
Speed
10
Stamina
2
Stability
3
Free Strike
-
Immunity
-
Movement
- +2 damage bonus to strikes
With Captain
-
Weakness
+3
Might
-1
Agility
+0
Reason
+1
Intuition
+0
Presence

🗡 Mug and Tear (Signature Ability)

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object per minion

Power Roll + 3:

  • ≤11: 3 damage; pull 2
  • 12-16: 6 damage; pull 3
  • 17+: 7 damage; pull 4, grabbed

Effect: If the target is pulled into the mob, that forced movement deals damage only at the Director's determination.

⭐️ Swarm

The mob can move through spaces as if they were a size 1L creature, and can occupy other creatures' spaces. At the start of each of the mob's turns, they can make a free strike against each creature whose space they share.

Bugbear Snare

Bugbear, Fey, Goblin, Humanoid - Level 5 Minion Ambusher EV 7 for four minions
1L
Size
6
Speed
9
Stamina
2
Stability
3
Free Strike
-
Immunity
-
Movement
- +3 bonus to speed
With Captain
-
Weakness
+2
Might
+3
Agility
+0
Reason
+0
Intuition
+1
Presence

🗡 Cut 'Em Low! (Signature Ability)

Charge, Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object per minion

Power Roll + 3:

  • ≤11: 3 damage
  • 12-16: 6 damage
  • 17+: 7 damage; A < 3 slowed (save ends)

Effect: If the snare started their turn hidden from the target, the target is automatically grabbed. A target grabbed this way or already grabbed by the snare can be vertical pushed up to 4 squares.