House Rules

You can always change the rules of the game to fit your campaign and taste! Maybe it better suits the pace of the campaign to have a respite last 8 hours, or perhaps a respite should take a week. You might prefer if critical hits are super rare and happen only on a natural 20. You could allow heroes to spend hero tokens to reduce the amount of Malice you have (see Draw Steel: Monsters). You might decide that all heroes have a free +1 bonus to any characteristic of their choice at 1st level.

The rules you create or modify to suit your group are called house rules. You can have as many house rules as you like, but you should discuss these rule changes with the players before implementing them. If you decide that critical hits only occur on a natural 20, the worst time for a player to find that out is right after they roll a natural 19 in combat.

Talk to the players about the house rules you want to use in your campaign, and discuss any ideas they bring to you for house rules during your first session.