Optional Rule: Losing Equipment

The rules of the game expect that heroes always have access to their equipment. That's because for most of the time in the game, heroes aren't worried about surviving for days on end in a dungeon and tracking every piece of gear they carry. However, there might be times where your group wants to tell a story of heroes who are captured and stripped of their equipment, or who find themselves at a masquerade where weapons need to be checked at the door. For those kinds of scenarios, you can use the following rules:

  • If your kit has armor and you aren't wearing it or wielding it (in the case of a shield), you lose your kit's Stamina bonus and stability bonus. If you lose your shield but keep the rest of your armor, your Stamina decreases by 3 per echelon. As long as you are carrying your shield, you don't lose its Stamina bonus, even if you aren't actively wielding it.
  • If your kit has a medium or heavy weapon you aren't wielding, you lose the kit's melee damage bonus.
  • If your kit has a light weapon you aren't wielding, you lose the kit's melee damage bonus, ranged damage bonus, and distance bonus for a weapon you throw. If your kit also has a bow, you don't lose those benefits for the bow.
  • If your kit has a polearm or whip you aren't wielding, you lose the kit's melee damage bonus and melee distance bonus.
  • If your kit has an ensnaring weapon you aren't wielding, you lose the kit's signature ability.
  • If your kit has a bow weapon you aren't wielding, you lose the kit's ranged damage bonus and distance bonus.
Kits Table
Kit Armor Weapon Stamina per Echelon Speed Stability Melee Damage Ranged Damage Melee Distance Ranged Distance Disengage
Arcane Archer None Bow - +1 - - +2/+2/+2 - +10 +1
Battlemind Light Medium +3 +2 +1 +2/+2/+2 - - - -
Cloak and Dagger Light Light +3 +2 - +1/+1/+1 +1/+1/+1 - +5 +1
Dual Wielder Medium Light, medium +6 +2 - +2/+2/+2 - - - +1
Guisarmier Medium Polearm +6 - +1 +2/+2/+2 - +1 - -
Martial Artist None Unarmed strikes +3 +3 - +2/+2/+2 - - - +1
Mountain Heavy Heavy +9 - +2 +0/+0/+4 - - - -
Panther None Heavy +6 +1 +1 +0/+0/+4 - - - -
Pugilist None Unarmed strikes +6 +2 +1 +1/+1/+1 - - - -
Raider Light, shield Light +6 +1 - +1/+1/+1 +1/+1/+1 - +5 +1
Ranger Medium Bow, medium +6 +1 - +1/+1/+1 +1/+1/+1 - +5 +1
Rapid-Fire Light Bow +3 +1 - - +2/+2/+2 - +7 +1
Retiarius Light Ensnaring, polearm +3 +1 - +2/+2/+2 - +1 - +1
Shining Armor Heavy, shield Medium +12 - +1 +2/+2/+2 - - - -
Sniper None Bow - +1 - - +0/+0/+4 - +10 +1
Spellsword Light, shield Medium +6 +1 +1 +2/+2/+2 - - - -
Stick and Robe Light Polearm +3 +2 - +1/+1/+1 - +1 - +1
Swashbuckler Light Medium +3 +3 - +2/+2/+2 - - - +1
Sword and Board Medium, shield Medium +9 - +1 +2/+2/+2 - - - +1
Warrior Priest Heavy Light +9 +1 +1 +1/+1/+1 - - - -
Whirlwind None Whip - +3 - +1/+1/+1 - +1 - +1