Optional Rule: Losing Equipment
The rules of the game expect that heroes always have access to their equipment. That's because for most of the time in the game, heroes aren't worried about surviving for days on end in a dungeon and tracking every piece of gear they carry. However, there might be times where your group wants to tell a story of heroes who are captured and stripped of their equipment, or who find themselves at a masquerade where weapons need to be checked at the door. For those kinds of scenarios, you can use the following rules:
- If your kit has armor and you aren't wearing it or wielding it (in the case of a shield), you lose your kit's Stamina bonus and stability bonus. If you lose your shield but keep the rest of your armor, your Stamina decreases by 3 per echelon. As long as you are carrying your shield, you don't lose its Stamina bonus, even if you aren't actively wielding it.
- If your kit has a medium or heavy weapon you aren't wielding, you lose the kit's melee damage bonus.
- If your kit has a light weapon you aren't wielding, you lose the kit's melee damage bonus, ranged damage bonus, and distance bonus for a weapon you throw. If your kit also has a bow, you don't lose those benefits for the bow.
- If your kit has a polearm or whip you aren't wielding, you lose the kit's melee damage bonus and melee distance bonus.
- If your kit has an ensnaring weapon you aren't wielding, you lose the kit's signature ability.
- If your kit has a bow weapon you aren't wielding, you lose the kit's ranged damage bonus and distance bonus.
Kits Table
| Kit | Armor | Weapon | Stamina per Echelon | Speed | Stability | Melee Damage | Ranged Damage | Melee Distance | Ranged Distance | Disengage |
|---|---|---|---|---|---|---|---|---|---|---|
| Arcane Archer | None | Bow | - | +1 | - | - | +2/+2/+2 | - | +10 | +1 |
| Battlemind | Light | Medium | +3 | +2 | +1 | +2/+2/+2 | - | - | - | - |
| Cloak and Dagger | Light | Light | +3 | +2 | - | +1/+1/+1 | +1/+1/+1 | - | +5 | +1 |
| Dual Wielder | Medium | Light, medium | +6 | +2 | - | +2/+2/+2 | - | - | - | +1 |
| Guisarmier | Medium | Polearm | +6 | - | +1 | +2/+2/+2 | - | +1 | - | - |
| Martial Artist | None | Unarmed strikes | +3 | +3 | - | +2/+2/+2 | - | - | - | +1 |
| Mountain | Heavy | Heavy | +9 | - | +2 | +0/+0/+4 | - | - | - | - |
| Panther | None | Heavy | +6 | +1 | +1 | +0/+0/+4 | - | - | - | - |
| Pugilist | None | Unarmed strikes | +6 | +2 | +1 | +1/+1/+1 | - | - | - | - |
| Raider | Light, shield | Light | +6 | +1 | - | +1/+1/+1 | +1/+1/+1 | - | +5 | +1 |
| Ranger | Medium | Bow, medium | +6 | +1 | - | +1/+1/+1 | +1/+1/+1 | - | +5 | +1 |
| Rapid-Fire | Light | Bow | +3 | +1 | - | - | +2/+2/+2 | - | +7 | +1 |
| Retiarius | Light | Ensnaring, polearm | +3 | +1 | - | +2/+2/+2 | - | +1 | - | +1 |
| Shining Armor | Heavy, shield | Medium | +12 | - | +1 | +2/+2/+2 | - | - | - | - |
| Sniper | None | Bow | - | +1 | - | - | +0/+0/+4 | - | +10 | +1 |
| Spellsword | Light, shield | Medium | +6 | +1 | +1 | +2/+2/+2 | - | - | - | - |
| Stick and Robe | Light | Polearm | +3 | +2 | - | +1/+1/+1 | - | +1 | - | +1 |
| Swashbuckler | Light | Medium | +3 | +3 | - | +2/+2/+2 | - | - | - | +1 |
| Sword and Board | Medium, shield | Medium | +9 | - | +1 | +2/+2/+2 | - | - | - | +1 |
| Warrior Priest | Heavy | Light | +9 | +1 | +1 | +1/+1/+1 | - | - | - | - |
| Whirlwind | None | Whip | - | +3 | - | +1/+1/+1 | - | +1 | - | +1 |