Kit Bonuses and Traits

A kit can grant a bonus to your Stamina, speed, and stability, as well as the damage and distance of your weapon abilities, including your free strikes. (Abilities in Chapter 5: Classes has information on abilities, ability keywords, and more.)

Stamina Bonus

Your kit's Stamina bonus is added to your Stamina maximum and scales with your echelon.

Speed Bonus

Your kit's speed bonus is added to your speed.

Stability Bonus

Your kit's stability bonus is added to your stability.

Damage Bonuses

Kits can grant you a bonus to damage with both melee and ranged weapon abilities. If a kit has a melee damage bonus, that bonus is added to the rolled damage of any damage-dealing ability with both the Melee and Weapon keywords. A kit's ranged damage bonus is added to the rolled damage of damage-dealing abilities with both the Ranged and Weapon keywords.

Bonuses Across Tiers

Kit damage bonuses increase based on the tier outcome of the power roll for a weapon ability, and are presented as "+X/+Y/+Z." The X bonus is added to a tier 1 outcome, the Y bonus is added to a tier 2 outcome, and the Z bonus is added to a tier 3 outcome.

For example, the Shining Armor kit has a +2/+2/+2 melee damage bonus, increasing the damage of melee weapon abilities across all tier outcomes. The Sniper kit has a +0/+0/+4 ranged damage bonus, having no effect on a tier 1 or tier 2 outcome on an ability roll, but increasing the damage of tier 3 outcomes by +4 for your ranged weapon abilities.

Distance Bonus

A kit's melee distance bonus increases the distance of abilities with the Melee and Weapon keywords. A kit's ranged distance bonus increases the distance of abilities with the Ranged and Weapon keywords.

A distance bonus doesn't increase the size of any ability's area of effect.

Disengage Bonus

A kit that has a disengage bonus increases the number of squares you can shift when you take the Disengage move action (see Chapter 10: Combat).