Ancestries

Wode Elf

Children of the sylvan celestials and masters of the elf-haunted forests called wodes, wode elves see all forests as their domain by birthright. They know and enjoy their reputation among humans for snatching children who wander too far into the woods. Humans should fear the trees.

The wode elves' natural ability to mask their presence, called glamor, complements their guerilla style of fighting, letting them strike quickly from cover and then meld back into the underbrush. These traits also make the relatively few wode elves who dwell in cities naturally adept at urban warfare.

Wode Elf Traits

Wode elf heroes have access to the following traits.

Signature Trait: Wode Elf Glamor

You can magically alter your appearance to better blend in with your surroundings. You gain an edge on tests made to hide and sneak, and tests made to search for you while you are hidden take a bane.

Purchased Wode Elf Traits

You have 3 ancestry points to spend on the following traits. (Quick Build: Swift, Otherworldly Grace.)

Forest Walk (1 Point)

You can shift into and while within difficult terrain.

Quick and Brutal (1 Point)

Whenever you score a critical hit, you can take an additional main action and an additional move action instead of just a main action.

Otherworldly Grace (2 Points)

Your elf body and mind can't be contained for long. Whenever you make a saving throw, you succeed on a roll of 5 or higher.

Revisit Memory (1 Point)

Accessing memories is as easy as living in the present for you. You gain an edge on tests made to recall lore.

Swift (1 Point)

You have speed 6.

The Wode Defends (2 Points)

You have the following signature ability. Signature abilities can be used at will.

The Wode Defends

Thorny vines erupt from every surface and attempt to bind your foe.

Magic, Ranged, Strike Main action
📏 Ranged 10 🎯 One creature

Power Roll + Might or Agility:

  • ≤11: 2 + M or A damage; A < WEAK, slowed (save ends)
  • 12-16: 3 + M or A damage; A < AVERAGE, slowed (save ends)
  • 17+: 5 + M or A damage; A < STRONG, restrained (save ends)