Adventuring Gear
Draw Steel isn't a game about tracking gear, so you don't need to list every piece of equipment you own on your character sheet. The game assumes that heroes generally have enough to eat and drink, so the rules don't expect you to track food and water either.
If your character has a skill that implicitly requires gear, such as lockpicks for the Pick Lock skill or basic alchemy supplies for use with the Alchemy skill, then you have that gear. Likewise, your character is assumed to have standard useful adventuring gear, including a torch, a rope, and a backpack at minimum.
At the Director's discretion, you might lose certain gear during an adventure, or your gear could break. If this happens, you might not be able to perform certain tasks as effectively without that gear.